Algorithm:
A*
Dijkstra
Breadth-First Search
Depth-First Search
Find Path
Maze Editing
Add Random Walls
Reset Maze
Draw Walls Manually
Remove Walls Manually
Set Weights
Set Start
Set Destination
Pathfinding Options
Diagonal: Off
Smoothing (Theta*): On
Animation & Replay
Speed:
10
ms/step
Step Backward
Play
Pause
Step Forward
Replay Path
Comparison & Statistics
Compare Algorithms
Statistics:
Algorithm Comparison